A massively multiplayer online game, or MMO, is a game in which thousands of players can play at the same time. The majority of these games are played on a computer because they are social games and it is easier to communicate using a keyboard. One of the first MMOs to hit the computer gaming scene was Never Winter Nights. The game was developed by Strategic Simulations Inc, and supported by AOL. It ran from 1991 till it shut down in 1997. This game helped further MMO games as a genre. It lead to the creation of more successful MMO games. EverQuest came out in 1999 and was developed by Sony Online Entertainment. This game increased the popularity of MMO games. It was not made into an e-sport but set up the model that many MMOs still use today.
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Another MMO that worked itself into an e-sport for a short time was GuildWars. GuildWars was developed by ArenaNet in 2005. ArenaNet put a lot of focus on making GuildWars a viable e-sport. They held various tournaments and even payed for players to be flown to Germany for the finals. They offered over $100,000 in prize money.
References
1. McManus. (2008). PERFORMANCE WITH A PURPOSE: MEN AND ONLINE GAMES - Commodification of MMORPGs. Retrieved from http://patrickryanmcmanus.com/web1.pdf
2.World of Warcraft. (n.d.). Retrieved from http://www.worldofwarcraft.com/pvp/tournament/index.xml
3.GuildWars. (n.d.) Retrieved from http://www.guildwars.com/competitive/gwfc/productpage.php